Space Girl : 3D Character

 

A character I conceptualized, modelled, textured, skinned, rigged and animated in Maya 2010. My goal was to flex my ability of modeling, and I ended up learning so much more than that in order for Space Girl to come to life.

My knowledge of modeling, texturing and animating increased dynamically during this project. I lighted the scene and created a skybox as well, which was a new concept at the time. I will be able to use the skills used in the creation of this project to create 3D assets for the game and animate characters.